SDL Wiki
(This is the documentation for SDL3, which is under heavy development and the API is changing! SDL2 is the current stable version!)

Draft

THIS PAGE IS A WORK IN PROGRESS ... Please make edits to this page to improve it!

SDL_GameControllerName

Get the implementation-dependent name for an opened game controller.

Syntax

const char* SDL_GameControllerName(SDL_GameController *gamecontroller);

Function Parameters

gamecontroller

a game controller identifier previously returned by SDL_GameControllerOpen()

Return Value

Returns the implementation dependent name for the game controller, or NULL if there is no name or the identifier passed is invalid.

Remarks

This is the same name as returned by SDL_GameControllerNameForIndex(), but it takes a controller identifier instead of the (unstable) device index.

Version

This function is available since SDL 3.0.0.

Code Examples

SDL_GameController *controller = NULL;
for (int i = 0; i < SDL_NumJoysticks(); ++i) {
    controller = SDL_GameControllerOpen(i);
    if (controller) {
        break;
    }
}

if (controller) {
    printf("Found a valid controller, named: %s\n", SDL_GameControllerName(controller));
}
SDL_GameControllerNameForIndex
SDL_GameControllerOpen

CategoryAPI, CategoryGameController, CategoryDraft


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