SDL Wiki
(This is the documentation for SDL3, which is under heavy development and the API is changing! SDL2 is the current stable version!)

SDL_GameControllerPath

Get the implementation-dependent path for an opened game controller.

Syntax

const char* SDL_GameControllerPath(SDL_GameController *gamecontroller);

Function Parameters

gamecontroller

a game controller identifier previously returned by SDL_GameControllerOpen()

Return Value

Returns the implementation dependent path for the game controller, or NULL if there is no path or the identifier passed is invalid.

Remarks

This is the same path as returned by SDL_GameControllerNameForIndex(), but it takes a controller identifier instead of the (unstable) device index.

Version

This function is available since SDL 3.0.0.

SDL_GameControllerPathForIndex

CategoryAPI


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