====== (This is the documentation for SDL3, which is under heavy development and the API is changing! SDL2 is the current stable version!) ======
= SDL_GameControllerPathForIndex =
Get the implementation dependent path for the game controller.
== Syntax ==
const char* SDL_GameControllerPathForIndex(int joystick_index);
== Function Parameters ==
{|
|'''joystick_index'''
|the device_index of a device, from zero to [[SDL_NumJoysticks]]()-1
|}
== Return Value ==
Returns the implementation-dependent path for the game controller, or NULL
if there is no path or the index is invalid.
== Remarks ==
This function can be called before any controllers are opened.
joystick_index
is the same as the device_index
passed to [[SDL_JoystickOpen]]().
== Version ==
This function is available since SDL 3.0.0.
== Related Functions ==
:[[SDL_GameControllerPath]]
----
[[CategoryAPI]]