====== (This is the documentation for SDL3, which is under heavy development and the API is changing! SDL2 is the current stable version!) ====== = SDL_GameControllerPathForIndex = Get the implementation dependent path for the game controller. == Syntax == const char* SDL_GameControllerPathForIndex(int joystick_index); == Function Parameters == {| |'''joystick_index''' |the device_index of a device, from zero to [[SDL_NumJoysticks]]()-1 |} == Return Value == Returns the implementation-dependent path for the game controller, or NULL if there is no path or the index is invalid. == Remarks == This function can be called before any controllers are opened. joystick_index is the same as the device_index passed to [[SDL_JoystickOpen]](). == Version == This function is available since SDL 3.0.0. == Related Functions == :[[SDL_GameControllerPath]] ---- [[CategoryAPI]]