SDL Wiki
(This is the documentation for SDL3, which is under heavy development and the API is changing! SDL2 is the current stable version!)

Draft

THIS PAGE IS A WORK IN PROGRESS ... Please make edits to this page to improve it!

SDL_GameControllerUpdate

Manually pump game controller updates if not using the loop.

Syntax

void SDL_GameControllerUpdate(void);

Remarks

This function is called automatically by the event loop if events are enabled. Under such circumstances, it will not be necessary to call this function.

Version

This function is available since SDL 3.0.0.


CategoryAPI, CategoryGameController, CategoryDraft


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