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A structure that contains game controller button event information.
Uint32 |
type |
SDL_EVENT_GAMEPAD_BUTTON_DOWN or SDL_EVENT_GAMEPAD_BUTTON_UP |
Uint32 |
timestamp |
the timestamp of the event |
SDL_JoystickID |
which |
the joystick instance id |
Uint8 |
button |
the controller button (SDL_GamepadButton) |
Uint8 |
state |
SDL_PRESSED or SDL_RELEASED |
CategoryStruct, CategoryEvents, CategoryDraft