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(This is the documentation for SDL3, which is under heavy development and the API is changing! SDL2 is the current stable version!)

SDL_GamepadSensorEvent

Gamepad sensor event structure (event.gsensor.*)

Header File

Defined in <SDL3/SDL_events.h>

Syntax

typedef struct SDL_GamepadSensorEvent
{
    SDL_EventType type; /**< ::SDL_EVENT_GAMEPAD_SENSOR_UPDATE */
    Uint32 reserved;
    Uint64 timestamp;   /**< In nanoseconds, populated using SDL_GetTicksNS() */
    SDL_JoystickID which; /**< The joystick instance id */
    Sint32 sensor;      /**< The type of the sensor, one of the values of ::SDL_SensorType */
    float data[3];      /**< Up to 3 values from the sensor, as defined in SDL_sensor.h */
    Uint64 sensor_timestamp; /**< The timestamp of the sensor reading in nanoseconds, not necessarily synchronized with the system clock */
} SDL_GamepadSensorEvent;

Version

This struct is available since SDL 3.0.0.


CategoryAPI, CategoryAPIStruct


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