Gamepad sensor event structure (event.gsensor.*)
Defined in <SDL3/SDL_events.h>
typedef struct SDL_GamepadSensorEvent
{/**< SDL_EVENT_GAMEPAD_SENSOR_UPDATE */
SDL_EventType type;
Uint32 reserved;/**< In nanoseconds, populated using SDL_GetTicksNS() */
Uint64 timestamp; /**< The joystick instance id */
SDL_JoystickID which; /**< The type of the sensor, one of the values of SDL_SensorType */
Sint32 sensor; float data[3]; /**< Up to 3 values from the sensor, as defined in SDL_sensor.h */
/**< The timestamp of the sensor reading in nanoseconds, not necessarily synchronized with the system clock */
Uint64 sensor_timestamp; } SDL_GamepadSensorEvent;
This struct is available since SDL 3.1.3.