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(This is the documentation for SDL3, which is under heavy development and the API is changing! SDL2 is the current stable version!)

SDL_GamepadTouchpadEvent

Gamepad touchpad event structure (event.gtouchpad.*)

Header File

Defined in <SDL3/SDL_events.h>

Syntax

typedef struct SDL_GamepadTouchpadEvent
{
    SDL_EventType type; /**< ::SDL_EVENT_GAMEPAD_TOUCHPAD_DOWN or ::SDL_EVENT_GAMEPAD_TOUCHPAD_MOTION or ::SDL_EVENT_GAMEPAD_TOUCHPAD_UP */
    Uint32 reserved;
    Uint64 timestamp;   /**< In nanoseconds, populated using SDL_GetTicksNS() */
    SDL_JoystickID which; /**< The joystick instance id */
    Sint32 touchpad;    /**< The index of the touchpad */
    Sint32 finger;      /**< The index of the finger on the touchpad */
    float x;            /**< Normalized in the range 0...1 with 0 being on the left */
    float y;            /**< Normalized in the range 0...1 with 0 being at the top */
    float pressure;     /**< Normalized in the range 0...1 */
} SDL_GamepadTouchpadEvent;

Version

This struct is available since SDL 3.0.0.


CategoryAPI, CategoryAPIStruct


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