Generates mipmaps for the given texture.
Defined in <SDL3/SDL_gpu.h>
void SDL_GenerateMipmapsForGPUTexture(
SDL_GPUCommandBuffer *command_buffer, SDL_GPUTexture *texture);
SDL_GPUCommandBuffer * | command_buffer | a command_buffer. |
SDL_GPUTexture * | texture | a texture with more than 1 mip level. |
This function must not be called inside of any pass.
This function is available since SDL 3.1.3.