====== (This is the documentation for SDL3, which is under heavy development and the API is changing! [https://wiki.libsdl.org/SDL2/ SDL2] is the current stable version!) ======
= SDL_GetDefaultAudioInfo =
Get the name and preferred format of the default audio device.
== Syntax ==
int SDL_GetDefaultAudioInfo(char **name,
SDL_AudioSpec *spec,
int iscapture);
== Function Parameters ==
{|
|'''name'''
|A pointer to be filled with the name of the default device (can be NULL). Please call [[SDL_free]]() when you are done with this pointer!
|-
|'''spec'''
|The [[SDL_AudioSpec]] to be initialized by this function.
|-
|'''iscapture'''
|non-zero to query the default recording device, zero to query the default output device.
|}
== Return Value ==
Returns 0 on success, nonzero on error
== Remarks ==
Some (but not all!) platforms have an isolated mechanism to get information
about the "default" device. This can actually be a completely different
device that's not in the list you get from [[SDL_GetAudioDeviceSpec]](). It
can even be a network address! (This is discussed in
[[SDL_OpenAudioDevice]]().)
As a result, this call is not guaranteed to be performant, as it can query
the sound server directly every time, unlike the other query functions. You
should call this function sparingly!
spec
will be filled with the sample rate, sample format, and
channel count, if a default device exists on the system. If
name
is provided, will be filled with either a
dynamically-allocated UTF-8 string or NULL.
== Version ==
This function is available since SDL 3.0.0.
== Related Functions ==
:[[SDL_GetAudioDeviceName]]
:[[SDL_GetAudioDeviceSpec]]
:[[SDL_OpenAudioDevice]]
----
[[CategoryAPI]]