Returns the name of the backend used to create this GPU context.
Defined in <SDL3/SDL_gpu.h>
const char * SDL_GetGPUDeviceDriver(SDL_GPUDevice *device);
SDL_GPUDevice * | device | a GPU context to query. |
(const char *) Returns the name of the device's driver, or NULL on error.
This function is available since SDL 3.1.3.