Returns the supported shader formats for this GPU context.
Defined in <SDL3/SDL_gpu.h>
SDL_GPUShaderFormat SDL_GetGPUShaderFormats(SDL_GPUDevice *device);
SDL_GPUDevice * | device | a GPU context to query. |
(SDL_GPUShaderFormat) Returns a bitflag indicating which shader formats the driver is able to consume.
This function is available since SDL 3.1.3.