###### (This is the documentation for SDL3, which is under heavy development and the API is changing! [SDL2](https://wiki.libsdl.org/SDL2/) is the current stable version!) # SDL_GetGamepadFromInstanceID Get the [SDL_Gamepad](SDL_Gamepad) associated with a joystick instance ID, if it has been opened. ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_gamepad.h) ## Syntax ```c SDL_Gamepad* SDL_GetGamepadFromInstanceID(SDL_JoystickID instance_id); ``` ## Function Parameters | | | | ------------------- | --------------------------------------- | | **instance_id** | the joystick instance ID of the gamepad | ## Return Value Returns an [SDL_Gamepad](SDL_Gamepad) on success or NULL on failure or if it hasn't been opened yet; call [SDL_GetError](SDL_GetError)() for more information. ## Version This function is available since SDL 3.0.0. ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction)