###### (This is the documentation for SDL3, which is under heavy development and the API is changing! [SDL2](https://wiki.libsdl.org/SDL2/) is the current stable version!) # SDL_GetGamepadInstanceMapping Get the mapping of a gamepad. ## Header File Defined in [SDL_gamepad.h](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_gamepad.h), but apps should use `#include ` ## Syntax ```c char* SDL_GetGamepadInstanceMapping(SDL_JoystickID instance_id); ``` ## Function Parameters | | | | ------------------- | ------------------------ | | **instance_id** | the joystick instance ID | ## Return Value Returns the mapping string. Must be freed with [SDL_free](SDL_free)(). Returns NULL if no mapping is available. ## Remarks This can be called before any gamepads are opened. ## Version This function is available since SDL 3.0.0. ## See Also * [SDL_GetGamepads](SDL_GetGamepads) * [SDL_GetGamepadMapping](SDL_GetGamepadMapping) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction)