###### (This is the documentation for SDL3, which is under heavy development and the API is changing! [SDL2](https://wiki.libsdl.org/SDL2/) is the current stable version!) # SDL_GetGamepadInstancePath Get the implementation dependent path of a gamepad. ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_gamepad.h) ## Syntax ```c const char* SDL_GetGamepadInstancePath(SDL_JoystickID instance_id); ``` ## Function Parameters | | | | ------------------- | ------------------------ | | **instance_id** | the joystick instance ID | ## Return Value Returns the path of the selected gamepad. If no path can be found, this function returns NULL; call [SDL_GetError](SDL_GetError)() for more information. ## Remarks This can be called before any gamepads are opened. ## Version This function is available since SDL 3.0.0. ## See Also * [SDL_GetGamepadPath](SDL_GetGamepadPath) * [SDL_GetGamepads](SDL_GetGamepads) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction)