###### (This is the documentation for SDL3, which is under heavy development and the API is changing! [SDL2](https://wiki.libsdl.org/SDL2/) is the current stable version!) # SDL_GetGamepadInstanceProduct Get the USB product ID of a gamepad, if available. ## Header File Defined in [SDL_gamepad.h](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_gamepad.h), but apps should use `#include ` ## Syntax ```c Uint16 SDL_GetGamepadInstanceProduct(SDL_JoystickID instance_id); ``` ## Function Parameters | | | | ------------------- | ------------------------ | | **instance_id** | the joystick instance ID | ## Return Value Returns the USB product ID of the selected gamepad. If called on an invalid index, this function returns zero ## Remarks This can be called before any gamepads are opened. If the product ID isn't available this function returns 0. ## Version This function is available since SDL 3.0.0. ## See Also * [SDL_GetGamepadProduct](SDL_GetGamepadProduct) * [SDL_GetGamepads](SDL_GetGamepads) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction)