###### (This is the documentation for SDL3, which is under heavy development and the API is changing! [SDL2](https://wiki.libsdl.org/SDL2/) is the current stable version!) # SDL_GetGamepadInstanceVendor Get the USB vendor ID of a gamepad, if available. ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_gamepad.h) ## Syntax ```c Uint16 SDL_GetGamepadInstanceVendor(SDL_JoystickID instance_id); ``` ## Function Parameters | | | | ------------------- | ------------------------ | | **instance_id** | the joystick instance ID | ## Return Value Returns the USB vendor ID of the selected gamepad. If called on an invalid index, this function returns zero ## Remarks This can be called before any gamepads are opened. If the vendor ID isn't available this function returns 0. ## Version This function is available since SDL 3.0.0. ## See Also * [SDL_GetGamepadVendor](SDL_GetGamepadVendor) * [SDL_GetGamepads](SDL_GetGamepads) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction)