SDL Wiki
(This is the documentation for SDL3, which is under heavy development and the API is changing! SDL2 is the current stable version!)

SDL_GetGamepadMappings

Get the current gamepad mappings.

Header File

Defined in <SDL3/SDL_gamepad.h>

Syntax

char ** SDL_GetGamepadMappings(int *count);

Function Parameters

count a pointer filled in with the number of mappings returned, can be NULL.

Return Value

Returns an array of the mapping strings, NULL-terminated. Must be freed with SDL_free(). Returns NULL on error.

Remarks

You must free the returned pointer with SDL_free() when you are done with it, but you do not free each string in the array.

Version

This function is available since SDL 3.0.0.


CategoryAPI, CategoryAPIFunction


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