Get the current gamepad mappings.
Defined in <SDL3/SDL_gamepad.h>
char ** SDL_GetGamepadMappings(int *count);
int * | count | a pointer filled in with the number of mappings returned, can be NULL. |
(char **) Returns an array of the mapping strings, NULL-terminated, or NULL on failure; call SDL_GetError() for more information. This is a single allocation that should be freed with SDL_free() when it is no longer needed.
This function is available since SDL 3.1.3.