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(This is the documentation for SDL3, which is under heavy development and the API is changing! SDL2 is the current stable version!)


Get the current gamepad mappings.

Header File

Defined in <SDL3/SDL_gamepad.h>


const char * const * SDL_GetGamepadMappings(int *count);

Function Parameters

int * count a pointer filled in with the number of mappings returned, can be NULL.

Return Value

(const char * const *) Returns an array of the mapping strings, NULL-terminated, or NULL on failure; call SDL_GetError() for more information.


This returns temporary memory which will be automatically freed later, and can be claimed with SDL_ClaimTemporaryMemory().


This function is available since SDL 3.0.0.

CategoryAPI, CategoryAPIFunction, CategoryGamepad

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