Get the connection state of a joystick.
Defined in <SDL3/SDL_joystick.h>
SDL_JoystickConnectionState SDL_GetJoystickConnectionState(SDL_Joystick *joystick);
SDL_Joystick * | joystick | the joystick to query. |
(SDL_JoystickConnectionState) Returns the connection state on success or SDL_JOYSTICK_CONNECTION_INVALID
on failure; call SDL_GetError() for more information.
This function is available since SDL 3.1.3.