Get the name of a keyboard.
Defined in <SDL3/SDL_keyboard.h>
const char* SDL_GetKeyboardInstanceName(SDL_KeyboardID instance_id);
instance_id | the keyboard instance ID |
Returns the name of the selected keyboard, or NULL on failure; call SDL_GetError() for more information.
This function returns "" if the keyboard doesn't have a name.
This function is available since SDL 3.0.0.
CategoryAPI, CategoryAPIFunction