Get the name of a keyboard.
Defined in <SDL3/SDL_keyboard.h>
const char * SDL_GetKeyboardNameForID(SDL_KeyboardID instance_id);
SDL_KeyboardID | instance_id | the keyboard instance ID. |
(const char *) Returns the name of the selected keyboard or NULL on failure; call SDL_GetError() for more information.
This function returns "" if the keyboard doesn't have a name.
This function should only be called on the main thread.
This function is available since SDL 3.1.3.