###### (This is the documentation for SDL3, which is under heavy development and the API is changing! [SDL2](https://wiki.libsdl.org/SDL2/) is the current stable version!) # SDL_GetMouseInstanceName Get the name of a mouse. ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_mouse.h) ## Syntax ```c const char* SDL_GetMouseInstanceName(SDL_MouseID instance_id); ``` ## Function Parameters | | | | ------------------- | --------------------- | | **instance_id** | the mouse instance ID | ## Return Value Returns the name of the selected mouse, or NULL on failure; call [SDL_GetError](SDL_GetError)() for more information. ## Remarks This function returns "" if the mouse doesn't have a name. ## Version This function is available since SDL 3.0.0. ## See Also - [SDL_GetMice](SDL_GetMice) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryMouse](CategoryMouse)