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(This is the documentation for SDL3, which is under heavy development and the API is changing! SDL2 is the current stable version!)


Get the type of a gamepad, ignoring any mapping override.

Header File

Defined in <SDL3/SDL_gamepad.h>


SDL_GamepadType SDL_GetRealGamepadInstanceType(SDL_JoystickID instance_id);

Function Parameters

SDL_JoystickID instance_id the joystick instance ID.

Return Value

(SDL_GamepadType) Returns the gamepad type.


This can be called before any gamepads are opened.


This function is available since SDL 3.0.0.

See Also

CategoryAPI, CategoryAPIFunction, CategoryGamepad

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