Calculate the intersection of a rectangle and line segment.
Defined in <SDL3/SDL_rect.h>
bool SDL_GetRectAndLineIntersection(const SDL_Rect *rect, int *X1, int *Y1, int *X2, int *Y2);| const SDL_Rect * | rect | an SDL_Rect structure representing the rectangle to intersect. |
| int * | X1 | a pointer to the starting X-coordinate of the line. |
| int * | Y1 | a pointer to the starting Y-coordinate of the line. |
| int * | X2 | a pointer to the ending X-coordinate of the line. |
| int * | Y2 | a pointer to the ending Y-coordinate of the line. |
(bool) Returns true if there is an intersection, false otherwise.
This function is used to clip a line segment to a rectangle. A line segment contained entirely within the rectangle or that does not intersect will remain unchanged. A line segment that crosses the rectangle at either or both ends will be clipped to the boundary of the rectangle and the new coordinates saved in X1, Y1, X2, and/or Y2 as necessary.
This function is available since SDL 3.2.0.