Get the output size in pixels of a rendering context.
Defined in <SDL3/SDL_render.h>
bool SDL_GetRenderOutputSize(SDL_Renderer *renderer, int *w, int *h);
SDL_Renderer * | renderer | the rendering context. |
int * | w | a pointer filled in with the width in pixels. |
int * | h | a pointer filled in with the height in pixels. |
(bool) Returns true on success or false on failure; call SDL_GetError() for more information.
This returns the true output size in pixels, ignoring any render targets or logical size and presentation.
You may only call this function from the main thread.
This function is available since SDL 3.1.3.