Get the drawing scale for the current target.
Defined in <SDL3/SDL_render.h>
bool SDL_GetRenderScale(SDL_Renderer *renderer, float *scaleX, float *scaleY);
SDL_Renderer * | renderer | the rendering context. |
float * | scaleX | a pointer filled in with the horizontal scaling factor. |
float * | scaleY | a pointer filled in with the vertical scaling factor. |
(bool) Returns true on success or false on failure; call SDL_GetError() for more information.
This function should only be called on the main thread.
This function is available since SDL 3.1.3.