Get the texture addressing mode used in SDL_RenderGeometry().
Defined in <SDL3/SDL_render.h>
bool SDL_GetRenderTextureAddressMode(SDL_Renderer *renderer, SDL_TextureAddressMode *u_mode, SDL_TextureAddressMode *v_mode);
SDL_Renderer * | renderer | the rendering context. |
SDL_TextureAddressMode * | u_mode | a pointer filled in with the SDL_TextureAddressMode to use for horizontal texture coordinates in SDL_RenderGeometry(), may be NULL. |
SDL_TextureAddressMode * | v_mode | a pointer filled in with the SDL_TextureAddressMode to use for vertical texture coordinates in SDL_RenderGeometry(), may be NULL. |
(bool) Returns true on success or false on failure; call SDL_GetError() for more information.
This function is available since SDL 3.4.0.