Get the window associated with a renderer.
Defined in <SDL3/SDL_render.h>
SDL_Window * SDL_GetRenderWindow(SDL_Renderer *renderer);
SDL_Renderer * | renderer | the renderer to query. |
(SDL_Window *) Returns the window on success or NULL on failure; call SDL_GetError() for more information.
It is safe to call this function from any thread.
This function is available since SDL 3.1.3.