Get the output size in screen coordinates of a rendering context.
int SDL_GetRenderWindowSize(SDL_Renderer *renderer, int *w, int *h);
renderer | the rendering context |
w | a pointer filled in with the width in screen coordinates |
h | a pointer filled in with the height in screen coordinates |
Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.
This returns the true output size in screen coordinates, ignoring any render targets or logical size and presentation.
This function is available since SDL 3.0.0.