====== (This is the documentation for SDL3, which is under heavy development and the API is changing! SDL2 is the current stable version!) ====== = SDL_GetWindowGammaRamp = Get the gamma ramp for a given window's display. == Syntax == int SDL_GetWindowGammaRamp(SDL_Window * window, Uint16 * red, Uint16 * green, Uint16 * blue); == Function Parameters == {| |'''window''' |the window used to select the display whose gamma ramp will be queried |- |'''red''' |a 256 element array of 16-bit quantities filled in with the translation table for the red channel, or NULL |- |'''green''' |a 256 element array of 16-bit quantities filled in with the translation table for the green channel, or NULL |- |'''blue''' |a 256 element array of 16-bit quantities filled in with the translation table for the blue channel, or NULL |} == Return Value == Returns 0 on success or a negative error code on failure; call [[SDL_GetError]]() for more information. == Remarks == Despite the name and signature, this method retrieves the gamma ramp of the entire display, not an individual window. A window is considered to be owned by the display that contains the window's center pixel. (The index of this display can be retrieved using [[SDL_GetWindowDisplayIndex]]().) == Version == This function is available since SDL 3.0.0. == Related Functions == :[[SDL_SetWindowGammaRamp]] ---- [[CategoryAPI]], [[CategoryVideo]]