Get the pixel density of a window.
Defined in <SDL3/SDL_video.h>
float SDL_GetWindowPixelDensity(SDL_Window *window);
SDL_Window * | window | the window to query. |
(float) Returns the pixel density or 0.0f on failure; call SDL_GetError() for more information.
This is a ratio of pixel size to window size. For example, if the window is 1920x1080 and it has a high density back buffer of 3840x2160 pixels, it would have a pixel density of 2.0.
This function should only be called on the main thread.
This function is available since SDL 3.1.3.