Enumerate a directory tree, filtered by pattern, and return a list.
Defined in <SDL3/SDL_storage.h>
char ** SDL_GlobStorageDirectory(SDL_Storage *storage, const char *path, const char *pattern, SDL_GlobFlags flags, int *count);
SDL_Storage * | storage | a storage container. |
const char * | path | the path of the directory to enumerate. |
const char * | pattern | the pattern that files in the directory must match. Can be NULL. |
SDL_GlobFlags | flags | SDL_GLOB_* bitflags that affect this search. |
int * | count | on return, will be set to the number of items in the returned array. Can be NULL. |
(char **) Returns an array of strings on success or NULL on failure; call SDL_GetError() for more information. The caller should pass the returned pointer to SDL_free when done with it. This is a single allocation that should be freed with SDL_free() when it is no longer needed.
Files are filtered out if they don't match the string in pattern
, which may contain wildcard characters '' (match everything) and '?' (match one character). If pattern is NULL, no filtering is done and all results are returned. Subdirectories are permitted, and are specified with a path separator of '/'. Wildcard characters '' and '?' never match a path separator.
flags
may be set to SDL_GLOB_CASEINSENSITIVE to make the pattern matching case-insensitive.
The returned array is always NULL-terminated, for your iterating convenience, but if count
is non-NULL, on return it will contain the number of items in the array, not counting the NULL terminator.
It is safe to call this function from any thread, assuming the storage
object is thread-safe.
This function is available since SDL 3.1.3.