A variable controlling whether GameInput should be used for controller handling on Windows.
Defined in <SDL3/SDL_hints.h>
#define SDL_HINT_JOYSTICK_GAMEINPUT "SDL_JOYSTICK_GAMEINPUT"
The variable can be set to the following values:
The default is "1" on GDK platforms, and "0" otherwise.
This hint should be set before SDL is initialized.
This hint is available since SDL 3.0.0.