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SDL_HINT_JOYSTICK_GAMEINPUT_RAW

A variable controlling whether GameInput should be used for handling GIP devices that require raw report processing, but aren't supported by HIDRAW, such as Xbox One Guitars.

Header File

Defined in <SDL3/SDL_hints.h>

Syntax

#define SDL_HINT_JOYSTICK_GAMEINPUT_RAW "SDL_JOYSTICK_GAMEINPUT_RAW"

Remarks

Note that this is only supported with GameInput 3 or newer.

The variable can be set to the following values:

The default is "1" when using GameInput 3 or newer, and is "0" otherwise.

This hint should be set before SDL is initialized.

Version

This hint is available since SDL 3.4.4.


CategoryAPI, CategoryAPIMacro, CategoryHints


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