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(This is the documentation for SDL3, which is under heavy development and the API is changing! SDL2 is the current stable version!)

SDL_HINT_JOYSTICK_HIDAPI_GAMECUBE_RUMBLE_BRAKE

A variable controlling whether rumble is used to implement the GameCube controller's 3 rumble modes, Stop(0), Rumble(1), and StopHard(2).

Header File

Defined in <SDL3/SDL_hints.h>

Syntax

#define SDL_HINT_JOYSTICK_HIDAPI_GAMECUBE_RUMBLE_BRAKE "SDL_JOYSTICK_HIDAPI_GAMECUBE_RUMBLE_BRAKE"

Remarks

This is useful for applications that need full compatibility for things like ADSR envelopes. - Stop is implemented by setting low_frequency_rumble to 0 and high_frequency_rumble >0 - Rumble is both at any arbitrary value - StopHard is implemented by setting both low_frequency_rumble and high_frequency_rumble to 0

The variable can be set to the following values:

This hint can be set anytime.

Version

This hint is available since SDL 3.0.0.


CategoryAPI, CategoryAPIMacro


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