A structure that contains joystick button event information.
Uint32 |
type |
the event type; SDL_EVENT_JOYSTICK_BUTTON_DOWN or SDL_EVENT_JOYSTICK_BUTTON_UP |
Uint32 |
timestamp |
timestamp of the event |
SDL_JoystickID |
which |
the instance id of the joystick that reported the event |
Uint8 |
button |
the index of the button that changed |
Uint8 |
state |
the state of the button; SDL_PRESSED or SDL_RELEASED |
SDL_JoyButtonEvent is a member of the SDL_Event union and is used when an event of type SDL_EVENT_JOYSTICK_BUTTON_DOWN or SDL_EVENT_JOYSTICK_BUTTON_UP is reported. You would access it through the event's jbutton
field.
An SDL_EVENT_JOYSTICK_BUTTON_DOWN or SDL_EVENT_JOYSTICK_BUTTON_UP event occurs whenever a user presses or releases a button on a joystick.
CategoryStruct, CategoryEvents