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SDL_LoadFileAsync

Load all the data from a file path, asynchronously.

Header File

Defined in <SDL3/SDL_asyncio.h>

Syntax

bool SDL_LoadFileAsync(const char *file, SDL_AsyncIOQueue *queue, void *userdata);

Function Parameters

const char * file the path to read all available data from.
SDL_AsyncIOQueue * queue a queue to add the new SDL_AsyncIO to.
void * userdata an app-defined pointer that will be provided with the task results.

Return Value

(bool) Returns true on success or false on failure; call SDL_GetError() for more information.

Remarks

This function returns as quickly as possible; it does not wait for the read to complete. On a successful return, this work will continue in the background. If the work begins, even failure is asynchronous: a failing return value from this function only means the work couldn't start at all.

The data is allocated with a zero byte at the end (null terminated) for convenience. This extra byte is not included in SDL_AsyncIOOutcome's bytes_transferred value.

This function will allocate the buffer to contain the file. It must be deallocated by calling SDL_free() on SDL_AsyncIOOutcome's buffer field after completion.

An SDL_AsyncIOQueue must be specified. The newly-created task will be added to it when it completes its work.

Thread Safety

It is safe to call this function from any thread.

Version

This function is available since SDL 3.2.0.

See Also


CategoryAPI, CategoryAPIFunction, CategoryAsyncIO


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