Loads a WAV from a file path.
Defined in <SDL3/SDL_audio.h>
const char *path, SDL_AudioSpec *spec, Uint8 **audio_buf, Uint32 *audio_len); SDL_bool SDL_LoadWAV(
const char * | path | the file path of the WAV file to open. |
SDL_AudioSpec * | spec | a pointer to an SDL_AudioSpec that will be set to the WAVE data's format details on successful return. |
Uint8 ** | audio_buf | a pointer filled with the audio data, allocated by the function. |
Uint32 * | audio_len | a pointer filled with the length of the audio data buffer in bytes. |
(SDL_bool) Returns SDL_TRUE on success. audio_buf
will be filled with a pointer to an allocated buffer containing the audio data, and audio_len
is filled with the length of that audio buffer in bytes.
This function returns SDL_FALSE if the .WAV file cannot be opened, uses an unknown data format, or is corrupt; call SDL_GetError() for more information.
When the application is done with the data returned in audio_buf
, it should call SDL_free() to dispose of it.
This is a convenience function that is effectively the same as:
"rb"), SDL_TRUE, spec, audio_buf, audio_len); SDL_LoadWAV_IO(SDL_IOFromFile(path,
It is safe to call this function from any thread.
This function is available since SDL 3.0.0.