###### (This is the documentation for SDL3, which is the current stable version. [SDL2](https://wiki.libsdl.org/SDL2/) was the previous version!) # SDL_MouseRawButtonEvent Mouse raw button event structure (event.mbutton.*) ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_events.h) ## Syntax ```c typedef struct SDL_MouseRawButtonEvent { SDL_EventType type; /**< SDL_EVENT_MOUSE_RAW_BUTTON */ Uint32 reserved; Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ SDL_MouseID which; /**< The mouse instance id, SDL_TOUCH_MOUSEID, or SDL_PEN_MOUSEID */ Uint8 button; /**< The mouse button index */ Uint8 state; /**< SDL_PRESSED or SDL_RELEASED */ } SDL_MouseRawButtonEvent; ``` ## Version This struct is available since SDL 3.0.0. ---- [CategoryAPI](CategoryAPI), [CategoryAPIStruct](CategoryAPIStruct), [CategoryEvents](CategoryEvents)