Opens up a container for a user's unique read/write filesystem.
Defined in <SDL3/SDL_storage.h>
const char *org, const char *app, SDL_PropertiesID props); SDL_Storage * SDL_OpenUserStorage(
const char * | org | the name of your organization. |
const char * | app | the name of your application. |
SDL_PropertiesID | props | a property list that may contain backend-specific information. |
(SDL_Storage *) Returns a user storage container on success or NULL on failure; call SDL_GetError() for more information.
While title storage can generally be kept open throughout runtime, user storage should only be opened when the client is ready to read/write files. This allows the backend to properly batch file operations and flush them when the container has been closed; ensuring safe and optimal save I/O.
This function is available since SDL 3.1.3.