Pause a haptic device.
Defined in <SDL3/SDL_haptic.h>
bool SDL_PauseHaptic(SDL_Haptic *haptic);
SDL_Haptic * | haptic | the SDL_Haptic device to pause. |
(bool) Returns true on success or false on failure; call SDL_GetError() for more information.
Device must support the SDL_HAPTIC_PAUSE
feature. Call SDL_ResumeHaptic() to resume playback.
Do not modify the effects nor add new ones while the device is paused. That can cause all sorts of weird errors.
This function is available since SDL 3.1.3.