Premultiply the alpha in a surface.
Defined in <SDL3/SDL_surface.h>
bool SDL_PremultiplySurfaceAlpha(SDL_Surface *surface, bool linear);
SDL_Surface * | surface | the surface to modify. |
bool | linear | true to convert from sRGB to linear space for the alpha multiplication, false to do multiplication in sRGB space. |
(bool) Returns true on success or false on failure; call SDL_GetError() for more information.
This is safe to use with src == dst, but not for other overlapping areas.
This function is available since SDL 3.1.3.