SDL Wiki
(This is the documentation for SDL3, which is the current stable version. SDL2 was the previous version!)

SDL_PushGPUFragmentUniformData

Pushes data to a fragment uniform slot on the command buffer.

Header File

Defined in <SDL3/SDL_gpu.h>

Syntax

void SDL_PushGPUFragmentUniformData(
    SDL_GPUCommandBuffer *command_buffer,
    Uint32 slot_index,
    const void *data,
    Uint32 length);

Function Parameters

SDL_GPUCommandBuffer * command_buffer a command buffer.
Uint32 slot_index the fragment uniform slot to push data to.
const void * data client data to write.
Uint32 length the length of the data to write.

Remarks

Subsequent draw calls will use this uniform data.

Version

This function is available since SDL 3.1.3.


CategoryAPI, CategoryAPIFunction, CategoryGPU


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