Retrieves a single pixel from a surface.
Defined in <SDL3/SDL_surface.h>
bool SDL_ReadSurfacePixelFloat(SDL_Surface *surface, int x, int y, float *r, float *g, float *b, float *a);
SDL_Surface * | surface | the surface to read. |
int | x | the horizontal coordinate, 0 <= x < width. |
int | y | the vertical coordinate, 0 <= y < height. |
float * | r | a pointer filled in with the red channel, normally in the range 0-1, or NULL to ignore this channel. |
float * | g | a pointer filled in with the green channel, normally in the range 0-1, or NULL to ignore this channel. |
float * | b | a pointer filled in with the blue channel, normally in the range 0-1, or NULL to ignore this channel. |
float * | a | a pointer filled in with the alpha channel, normally in the range 0-1, or NULL to ignore this channel. |
(bool) Returns true on success or false on failure; call SDL_GetError() for more information.
This function prioritizes correctness over speed: it is suitable for unit tests, but is not intended for use in a game engine.
This function is available since SDL 3.1.3.