Determine whether two rectangles are equal.
Defined in <SDL3/SDL_rect.h>
bool SDL_RectsEqual(const SDL_Rect *a, const SDL_Rect *b); SDL_FORCE_INLINE
const SDL_Rect * | a | the first rectangle to test. |
const SDL_Rect * | b | the second rectangle to test. |
(bool) Returns true if the rectangles are equal, false otherwise.
Rectangles are considered equal if both are not NULL and each of their x, y, width and height match.
Note that this is a forced-inline function in a header, and not a public API function available in the SDL library (which is to say, the code is embedded in the calling program and the linker and dynamic loader will not be able to find this function inside SDL itself).
It is safe to call this function from any thread.
This function is available since SDL 3.1.3.