SDL Wiki
(This is the documentation for SDL3, which is under heavy development and the API is changing! SDL2 is the current stable version!)


Determine whether two floating point rectangles are equal, within some given epsilon.

Header File

Defined in <SDL3/SDL_rect.h>


SDL_FORCE_INLINE SDL_bool SDL_RectsEqualEpsilon(const SDL_FRect *a, const SDL_FRect *b, const float epsilon);

Function Parameters

const SDL_FRect * a the first rectangle to test.
const SDL_FRect * b the second rectangle to test.
const float epsilon the epsilon value for comparison.

Return Value

(SDL_bool) Returns SDL_TRUE if the rectangles are equal, SDL_FALSE otherwise.


Rectangles are considered equal if both are not NULL and each of their x, y, width and height are within epsilon of each other. If you don't know what value to use for epsilon, you should call the SDL_RectsEqualFloat function instead.

Note that this is a forced-inline function in a header, and not a public API function available in the SDL library (which is to say, the code is embedded in the calling program and the linker and dynamic loader will not be able to find this function inside SDL itself).

Thread Safety

It is safe to call this function from any thread.


This function is available since SDL 3.0.0.

See Also

CategoryAPI, CategoryAPIFunction, CategoryRect

[ edit | delete | history | feedback | raw ]

[ front page | index | search | recent changes | git repo | offline html ]

All wiki content is licensed under Creative Commons Attribution 4.0 International (CC BY 4.0).
Wiki powered by ghwikipp.