Frees the given buffer as soon as it is safe to do so.
Defined in <SDL3/SDL_gpu.h>
void SDL_ReleaseGPUBuffer(
SDL_GPUDevice *device,
SDL_GPUBuffer *buffer);| SDL_GPUDevice * | device | a GPU context. |
| SDL_GPUBuffer * | buffer | a buffer to be destroyed. |
You must not reference the buffer after calling this function.
It is safe to pass NULL for buffer, in that case this function is a no-op.
This function is available since SDL 3.2.0.