Frees the given buffer as soon as it is safe to do so.
Defined in <SDL3/SDL_gpu.h>
void SDL_ReleaseGPUBuffer(
SDL_GPUDevice *device, SDL_GPUBuffer *buffer);
SDL_GPUDevice * | device | a GPU context. |
SDL_GPUBuffer * | buffer | a buffer to be destroyed. |
You must not reference the buffer after calling this function.
This function is available since SDL 3.1.3.