Reinitialize the SDL mapping database to its initial state.
Defined in <SDL3/SDL_gamepad.h>
bool SDL_ReloadGamepadMappings(void);
(bool) Returns true on success or false on failure; call SDL_GetError() for more information.
This will generate gamepad events as needed if device mappings change.
It is safe to call this function from any thread.
This function is available since SDL 3.2.0.