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(This is the documentation for SDL3, which is under heavy development and the API is changing! SDL2 is the current stable version!)


Reinitialize the SDL mapping database to its initial state.

Header File

Defined in <SDL3/SDL_gamepad.h>


int SDL_ReloadGamepadMappings(void);

Return Value

Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.


This will generate gamepad events as needed if device mappings change.


This function is available since SDL 3.0.0.

CategoryAPI, CategoryAPIFunction, CategoryGamepad

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