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SDL_ReloadGamepadMappings

Reinitialize the SDL mapping database to its initial state.

Header File

Defined in <SDL3/SDL_gamepad.h>

Syntax

bool SDL_ReloadGamepadMappings(void);

Return Value

(bool) Returns true on success or false on failure; call SDL_GetError() for more information.

Remarks

This will generate gamepad events as needed if device mappings change.

Thread Safety

It is safe to call this function from any thread.

Version

This function is available since SDL 3.2.0.


CategoryAPI, CategoryAPIFunction, CategoryGamepad


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