Reinitialize the SDL mapping database to its initial state.
Defined in <SDL3/SDL_gamepad.h>
void); SDL_bool SDL_ReloadGamepadMappings(
(SDL_bool) Returns SDL_TRUE on success or SDL_FALSE on failure; call SDL_GetError() for more information.
This will generate gamepad events as needed if device mappings change.
This function is available since SDL 3.0.0.