Draw debug text to an SDL_Renderer.
Defined in <SDL3/SDL_render.h>
bool SDL_RenderDebugTextFormat(SDL_Renderer *renderer, float x, float y, const char *fmt, ...);
SDL_Renderer * | renderer | the renderer which should draw the text. |
float | x | the x coordinate where the top-left corner of the text will draw. |
float | y | the y coordinate where the top-left corner of the text will draw. |
const char * | fmt | the format string to draw. |
... | ... | additional parameters matching % tokens in the fmt string, if any. |
(bool) Returns true on success or false on failure; call SDL_GetError() for more information.
This function will render a printf()-style format string to a renderer. Note that this is a convinence function for debugging, with severe limitations, and is not intended to be used for production apps and games.
For the full list of limitations and other useful information, see SDL_RenderDebugText.
This function should only be called on the main thread.
This function is available since SDL 3.2.0.