Renderer event structure (event.render.*)
Defined in <SDL3/SDL_events.h>
typedef struct SDL_RenderEvent
{/**< SDL_EVENT_RENDER_TARGETS_RESET, SDL_EVENT_RENDER_DEVICE_RESET, SDL_EVENT_RENDER_DEVICE_LOST */
SDL_EventType type;
Uint32 reserved;/**< In nanoseconds, populated using SDL_GetTicksNS() */
Uint64 timestamp; /**< The window containing the renderer in question. */
SDL_WindowID windowID; } SDL_RenderEvent;
This struct is available since SDL 3.1.7.