====== (This is the documentation for SDL3, which is under heavy development and the API is changing! [https://wiki.libsdl.org/SDL2/ SDL2] is the current stable version!) ====== = SDL_RenderLogicalToWindow = Get real coordinates of point in window when given logical coordinates of point in renderer. == Syntax == void SDL_RenderLogicalToWindow(SDL_Renderer *renderer, float logicalX, float logicalY, float *windowX, float *windowY); == Function Parameters == {| |'''renderer''' |the renderer from which the window coordinates should be calculated |- |'''logicalX''' |the logical x coordinate |- |'''logicalY''' |the logical y coordinate |- |'''windowX''' |the pointer filled with the real X coordinate in the window |- |'''windowY''' |the pointer filled with the real Y coordinate in the window |} == Remarks == Logical coordinates will differ from real coordinates when render is scaled and logical renderer size set == Version == This function is available since SDL 3.0.0. == Related Functions == :[[SDL_GetRenderScale]] :[[SDL_SetRenderScale]] :[[SDL_GetRenderLogicalSize]] :[[SDL_SetRenderLogicalSize]] ---- [[CategoryAPI]]